Interactive Online ‘Dilemma Game’

author
DIACOMET
April 13, 2026

This deliverable presents the development, testing, and dissemination of the “Dialogue Lab” interactive dilemma game, created within the DIACOMET project to support ethical communication and encourage reflection on communication practices.

The game is available in both online and a board game format, enabling its use in educational, professional, and workshop settings. Through scenario-based dilemmas, users are encouraged to reflect on communication practices, consider multiple perspectives, and engage with different ethical approaches. The use of archetype-based avatars provides additional feedback on decision-making patterns.

The game was developed through an iterative, collaborative process involving partners from multiple countries. Testing was conducted across diverse target groups, including students, teachers, journalists, communication professionals, and civil society actors. Feedback was collected through structured forms, in-game responses, and qualitative partner input, complemented by user analytics data.

The results indicate that both the online and board game versions appear to perform as intended, with feedback showing that the game is engaging, enjoyable, and relevant to participants’ professional or educational contexts.

The game has been disseminated through national and international events, including workshops, conferences, and academic activities, with further dissemination planned. Overall, the “Dialogue Lab” game provides an innovative tool for fostering reflection on ethical communication and decision-making in diverse communication contexts.